Thursday, September 29, 2011

Spheres, Weapons, Vehicles and Rocks

 And the day after I whine about having nothing to post and renounce my updating daily status, I have 5 things to post. Ah well, such is the way of life. But it's cool, I think I like these less-frequent-with-more-images post... plus I can update during the day instead of at 2 in the morning. But anyways, art!

These are some sphere exercises we've been doing in entertainment design class, just doing surface studies of different materials and trying to capture their effects accurately. It's ridiculous amounts of fun, and super educational. Really gets you thinking about what you're seeing and why.



 Thiiiiiiiis one is my final weapon for Industrial Design class, I took the model I made in sketchup, took a quick screencap, and just painted over it. Overall I think it turned out pretty cool, I'm pretty happy with the design and rendering, just gotta keep pushing my ideas more so I can make stuff that's actually interesting and doesn't just look cool.
 This puppy's a speedpaint exercise we did in Industrial Design yesterday, our instructor gave us a song [Link] and told us to design and paint a vehicle in 1 hour based on how the song made us feel. I thought it gave a pretty epic sort of, "I'm gonna roll around and pummel you all in slow-motion while roaring in a masculine way." so I went for a dune buggy with a big ol' minigun. Was good practice for sure, might make this a regular practice whenever I have a spare hour.

And lastly here's a Bill Cone study and re-light I did this morning as a warmup, they're about 15 minutes each, the one on the left is a study of the original, the one on the right is a re-light from imagination. Lots of fun, and great color practice.



And that's it, yo! Have fun

Tuesday, September 27, 2011

Dead Dudes and Figures



Aight, here's some more stuff. It is with somewhat sorrowful but also not really and kinda excited feelings that I've decided to relinquish my 'updating daily' title. It's obviously been untrue for a little while now and with half of our classes being mostly unpostable work for now I just dunno if I can keep it up. So I'll probably switch to updating once or twice a week with two or three higher quality images. I think ultimately it'll be a good switch, you'll get higher quality work in larger chunks, I'll get to stop freaking out over not having to update and losing sleep feeling obligated to update before bed. :D

SO with that out of the way, here's some frikkin art.

This one's an ink drawing I did of a grim reaper type dude, which ended up being pretty interesting. We had an art show at the ATX Pod last Friday with the Vigil studios and students were allowed to put one piece in the show, I was swamped with homework and didn't plan to put anything in but on that Thursday I got some free time, so I started thumbnailing this guy at 11 in the morning, spent an hour and a half buying bristol and a frame at like noon, and then worked on it until like 12 literally while we were tearing down the studio for the show, haha. And rather spiffily it actually sold the next day, first showpiece evar! Aww yeah.







And this second one is just a 3hr figure drawing done during Saturday's session. Just messin with pastels and having fun, not much to it. :D

Peace out yo!

Wednesday, September 21, 2011

Figure Painting - 9-21-11

Here's a figure painting for class, a master copy of a Jeremy Lipking painting. I think I'm starting to get a better handle on soft modeling, got me some synthetic flat brushes and they're much easier to blend with than the bristle filberts I was using before.

My colors are still not as sophisticated as his, I actually made my painting much too neutral than the original which is usually the opposite of my problem, but I think it still turned out good and I learned a lot. Oils are superfun, can't wait till I'm as comfortable with them as I am digital. There's gonna be some sexay canvases going on when that happens. Need moar practice.

God of War Weapon 3D

Holy crap 4 days without an update; my most sincere apologies. Silly life has been consuming art time, and the art time it hasn't consumed has been spend on obligatory and unpostable work, herpderp.

Hopefully I'll solve that problem this week though, I want to start doing 30-60 minute warmups every morning before getting in to official work. I think it'd be a great way to prep for the day as well as make it feel like I'm not doing school all the freakin time, so I should be able to throw those up if there's nothing better and keep the daily updates rollin, yeauah!

On the subject of this, it's just the next step in the process. We had to model out our weapons in 3D and for next class we'll be painting on top of all of them for our final images, which should be a blast. I've been having a lot of fun messing about in 3D lately and have learned a lot, now I just need to learn how to do it in 3DSMax and make some legit usable geometry. Funtimes!

<- Previous update

Friday, September 16, 2011

Figure Drawing - 9-15-11

Yet again spent all yesterday working on unpostable stuff, so no goodies to show, but here's some funtimes from our figure session today! The whole session was devoted to drapery studies which was a ton of freaking fun, it's probably the first time I've really carefully and observantly drawn drapery, which I should definitely get in to more often cause it's an area I'm lacking for sure.

I also need to check out the clothes section in Drawing People by Barbara Bradley; I randomly bought it a long time before TAD and one of my teachers says it has the best info on drawing clothes that you'll find in any one book, so I'mma investigate that and maybe do a few cloth studies on my own.

It definitely seems like it's something that wouldn't be that complicated to figure out once you understand the basic structure of it; I can already tell where things are pinching and creating force and how they radiate out and roll over form, I just need to learn more specifically when and why it happens and how to tell what kind of folds it would make. Cloth is probably one of my favorite things to look at when it's done really well, even more so if it's in motion which I unfortunately can't do, but it's still freakin cool. Definitely gonna be worth studying.

Have a good'un! Keep droarin!

Tuesday, September 13, 2011

Figure Drawing - 9-13-11

Here's some of the better drawings from tonight's figure session; it's been a while since we've done gestures instead of long poses, was quite fun!

On the upper ones, I was trying to do my best to identify and distribute the weight of the figure naturally, which is what all the vertical lines and ellipse ripple things are; I was looking at the model and trying to find both the center of gravity and which parts of the body were bearing most of the weight. I think that's gonna be something I try and keep practicing in gesture drawings, cause as always my ultimate goal is to draw mostly from imagination and I think the posing is one of my weaker areas; just articulating anatomy and muscles is getting pretty easy, ultimately it's just match and figuring out where things are and how best to define them, but putting together a figure that feels solid and alive is another challenge entirely.

funtime figure droaring!

Monday, September 12, 2011

Figure Painting - 9-12-11

Here's some paintingk from today for class, the assignment was to use a limited palette of Titanium White, Yellow Ochre, Alizarin Crimson and Lamp Black (I used Ivory herpderp), which is a variant of the Zorn palette.

It was a good exercise, but personally I prefer how we approached it last time with Cad Red instead of Alizarin Crimson; crimson is hard to work with for flesh cause it's pushing close enough to purple that you can't get any orange or brown tones out of it in combination with Yellow Ochre, it's missing a transitional tone. So pretty much all the stuff in the skin has to be handled just with the ochre, cause adding too much crimson makes it look bruised.

But nonetheless it was fun and edumacational and I'm pretty happy with the final outcome, I got too dark with some of the modeling in the chest, but it still holds up alright. Also I weirdly managed to remove the wide-angleness of my reference photo and made it more in-proportion. I dunno if that's good or bad. xD

And speaking of, the ref was from characterdesigns.com which is a spiffy resource for figure ref.

Have a good one!